Positive Karma, 50 bottle caps or negative Karma, 60 XP Vance's lucky hat (optional), Vikki's bonnet (optional), Vance's 9mm submachine gun These are quests that can be completed for certain rewards, but do not appear in the Pip-Boy.
However, alternative quest arcs can still be failed at earlier stages due to infamy and related actions.įor more information on the scenarios surrounding the game's end quests, see this article. Once a faction is sided with, it can still be possible to change to another faction's quest arc, only if there has not been enough infamy accrued to fail those alternative questlinesĬompleting parts of certain quests for a faction will immediately cause other factions' questlines to fail without exception. The point at which the other factions' quests are failed varies depending on player actions and quests already completed. As the main quest arc for a single faction is followed, the quests for the other factions (with the exception of Independent/Yes Man quests) will fail as infamy is gained for siding against them when progressing through the quests for whichever faction was sided with. Main quest arcs įor these quests, one faction must be chosen to be loyal to. However, the path directly north from Goodsprings to New Vegas is highly dangerous. Note: the entire story-line of They Went That-a-Way can be skipped by heading straight to The Tops in New Vegas to complete the quest.